Keywords
Keyword
Description
Cards with this Keyword
Adds X stacks of armour to your hero. Each stack of armour blocks 1 instance of damage and is then removed.
Occupies one card slot on your side of the board for the rest of the game.
Can be removed by Destroy.
Attacks the same target twice. Takes no damage on the additional attacks
Strike 2 random enemy cards after hitting the your selected target. Takes no damage on the additional attacks
A card that has no attack/defense stats, the effect is global. This card is protected by armour
Attacks target card and then 1 random target (including friendlies)
Deals X amount of damage directly to target creature or hero. Prevented by Immune
Summon a copy of this card to the board asleep (Copy is summoned upon a kill, not upon every attack)
Send cards from hand/deck to the graveyard, either your own cards or opponents depending on the effect
Empower (X,Y) makes your Hero gain +X attack for Y turns
Pull a specific card/card type from your deck, regardless of its location in the deck
Restore Health to creature or hero (Cannot go above max HP)
Cannot be targeted by spells, abilities or creatures. Takes no damage from any spells, abilities or attacks. Only Silence can stop immunity early.
Gain HP equal to the combat damage dealt.
Lifesteal cannot overkill. If a target has only 1 HP and you deal 5 damage, you will only heal for 1.
When a creature with Parry (X) attacks, reduce defending creature's stats by -X/-0.
A creature’s Attack can go to 0. This effect triggers before combat.
When attacking apply the Poison debuff.
Poison is a stacking debuff. Each time poison is applied 1 counter is added to the stack and the duration of the debuff resets.
Poison deals 1 damage per stack at the end of the turn, and lasts for 1 turn.
Rage: At the beginning of your turn increase this cards attack by +1.
This can stack infinitely.
Word used to describe any effect that triggers when a card Enters the Battlefield


When this card is destroyed a token copy is summoned with its base stats, and loses all buffs/debuffs applied to it.
Bring back the health to its original value
Sacrifice X - an additional cost to playing a card/triggering an ability, current example is sacrifice 10hp (Libation of Blood). future example could be sacrifice target creature/building/card in hand etc.
Remove all buffs, debuffs, ability text and stat modifiers from target (Pierces Immunity)
Immune to targetting. Can still be hit by random and aoe damage/effects. Stealth is removed upon taking an action
Stoneskin: On taking damage the attacker is stunned for 1 turn.
This effect only triggers when defending.
When dealing combat damage apply stun for 1 turn, a stunned creature or hero cannot attack, defend, or use abilities. Subsequent attackers will not recieve counter damage when attacking a stunned target.
Summon an additional creature of some kind (Including any of its own effects)
A creature with taunt forces all attacks to target it unless they say otherwise. Spells and abilities are not affected by taunt.
Creature enters the battlefield without sleep, and is able to act immediately.





